Spell
ContinuousVoid Apocalypse
Archetype:
Void
View:
4087
You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.
Void Apocalypse — Power Evaluation
Final Score: 43 ± 8 · Confidence: Medium
- Intrinsic: 39.5 · Deck: 45.2 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion
Why it scores here
Void Apocalypse is a continuous Spell whose value is GY loading: a discard cost plus a deck-to-GY send of a Fiend, and a second effect that sends differently named Infernoid monsters from hand or deck to the GY, up to the opponent's Extra Deck Special Summon count. It converts into fuel for GY-based lines rather than board, interaction, or card advantage, and the combo evidence (3 boards, 0 as starter, 0 as material, average power index 6.7) confirms a modest supporting role. The high deck count (400 decks, 1.57 average copies) and cheap, one-copy-friendly slot cost earn accessibility and deckbuilding points, but the 41-archetype spread is a popularity signal and was not used to lift the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | Runs in 400 of 400 decks at 1.57 average copies, but no searcher or hand-route evidence exists, so it is only reliably reached through the opening hand or draws (observed, inferred). |
| Combo & Conversion | 25 | Its three recorded boards show resource and efficiency sub-scores only (power index 3 to 10, board and disruption 0), so it builds no board by itself (observed). |
| Resource Economy | 40 | The discard cost is paid back by a deck-to-GY send, leaving card count roughly even with a GY-fuel benefit for the Infernoid line (verified text, inferred value). |
| Effect & Interaction | 5 | No opponent-facing interaction is present in the text (verified). |
| Material Utility | 5 | It is a Spell with no monster body, so it provides no Level, Attribute or material value (verified). |
| Resilience & Flexibility | 35 | It can be sent from the Spell & Trap Zone for its second effect, which gives some reuse, but it is an exposed face-up Spell vulnerable to S/T removal (verified text, inferred risk). |
| Deck-Building Efficiency | 70 | Single-copy use is the norm (255 of 400 decks), the cost is a single discard, and it has no garnet or lock restriction (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 39.5, Deck ≈ 45.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Legal in TCG, OCG and MasterDuel with no banlist restriction in the evidence
- Cheap to run at one copy with a single discard cost
- Fuels GY lines for the Infernoid package and Fiend sends from the Deck
- Broad deck presence across 41 archetypes at 1.57 average copies
Weaknesses
- Creates no board, disruption or card advantage on its own
- Only 3 recorded combo boards, all low power (average 6.7), with no starter or material role
- Gated on Infernoid and Fiend targets, so it is dead without them
- Exposed face-up Spell that is easy to remove
Counters / choke points
- Spell or Trap removal that targets the face-up continuous Spell
- Opponent GY hate, which would blank the GY-fuel plan
- Floodgates that stop the GY-send or Special Summon count the effect relies on
Best use
GY-fuel combo enabler for Infernoid and Fiend lines. Decks: Infernity, Archfiend. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: discard 1 card as cost, send 1 Fiend from Deck to GY, send from S/T Zone to GY, send differently named Infernoid monsters from hand and/or Deck to GY up to the opponent's Extra Deck Special Summon count, once per turn; Formats are TCG, OCG and MasterDuel; no banlist token supplied; Present in 400 of 400 recent decks, 100% main deck
- Observed: Average 1.57 copies per deck (255 decks at 1 copy, 63 at 2, 82 at 3); Combo appearances: 3 of 3, all with resource and efficiency sub-scores only, average power index 6.7; Infernity usage statistics show 80% inclusion at 3 typical copies; 93.2% of decks are Master Duel gameplay type
- Inferred: Its GY-send effects feed Infernoid GY effects, so the value is fuel rather than board; Accessibility relies on the opening hand or draw because no search route appears in the evidence; Its S/T-zone second effect is exposed to Spell or Trap removal
- Data gaps: no guides supplied no banlist token; assumed 3 copies (unlimited) only 3 recorded combo boards, so combo centrality is weakly measured no searcher or hand-route evidence in the combo data






