Void Apocalypse
Spell Continuous

Void Apocalypse

  • Archetype:
  • Void

  • View:
  • 4087




You can discard 1 card; send 1 Fiend monster from your Deck to the GY. You can send this face-up card from your Spell & Trap Zone to the GY; send "Infernoid" monsters with different names from your hand and/or Deck to the GY, up to the number of monsters your opponent controls that were Special Summoned from the Extra Deck. You can only use 1 "Void Apocalypse" effect per turn, and only once that turn.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 7, 2026
43± 8/ 100
Power Score
Intrinsic 40
Deck 45

Void Apocalypse — Power Evaluation

Final Score: 43 ± 8 · Confidence: Medium

  • Intrinsic: 39.5 · Deck: 45.2 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Recovery/Recursion

Why it scores here

Void Apocalypse is a continuous Spell whose value is GY loading: a discard cost plus a deck-to-GY send of a Fiend, and a second effect that sends differently named Infernoid monsters from hand or deck to the GY, up to the opponent's Extra Deck Special Summon count. It converts into fuel for GY-based lines rather than board, interaction, or card advantage, and the combo evidence (3 boards, 0 as starter, 0 as material, average power index 6.7) confirms a modest supporting role. The high deck count (400 decks, 1.57 average copies) and cheap, one-copy-friendly slot cost earn accessibility and deckbuilding points, but the 41-archetype spread is a popularity signal and was not used to lift the score.

Axis scores

Axis Score Evidence
Accessibility 40 Runs in 400 of 400 decks at 1.57 average copies, but no searcher or hand-route evidence exists, so it is only reliably reached through the opening hand or draws (observed, inferred).
Combo & Conversion 25 Its three recorded boards show resource and efficiency sub-scores only (power index 3 to 10, board and disruption 0), so it builds no board by itself (observed).
Resource Economy 40 The discard cost is paid back by a deck-to-GY send, leaving card count roughly even with a GY-fuel benefit for the Infernoid line (verified text, inferred value).
Effect & Interaction 5 No opponent-facing interaction is present in the text (verified).
Material Utility 5 It is a Spell with no monster body, so it provides no Level, Attribute or material value (verified).
Resilience & Flexibility 35 It can be sent from the Spell & Trap Zone for its second effect, which gives some reuse, but it is an exposed face-up Spell vulnerable to S/T removal (verified text, inferred risk).
Deck-Building Efficiency 70 Single-copy use is the norm (255 of 400 decks), the cost is a single discard, and it has no garnet or lock restriction (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 39.5, Deck ≈ 45.2, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Legal in TCG, OCG and MasterDuel with no banlist restriction in the evidence
  • Cheap to run at one copy with a single discard cost
  • Fuels GY lines for the Infernoid package and Fiend sends from the Deck
  • Broad deck presence across 41 archetypes at 1.57 average copies

Weaknesses

  • Creates no board, disruption or card advantage on its own
  • Only 3 recorded combo boards, all low power (average 6.7), with no starter or material role
  • Gated on Infernoid and Fiend targets, so it is dead without them
  • Exposed face-up Spell that is easy to remove

Counters / choke points

  • Spell or Trap removal that targets the face-up continuous Spell
  • Opponent GY hate, which would blank the GY-fuel plan
  • Floodgates that stop the GY-send or Special Summon count the effect relies on

Best use

GY-fuel combo enabler for Infernoid and Fiend lines. Decks: Infernity, Archfiend. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: discard 1 card as cost, send 1 Fiend from Deck to GY, send from S/T Zone to GY, send differently named Infernoid monsters from hand and/or Deck to GY up to the opponent's Extra Deck Special Summon count, once per turn; Formats are TCG, OCG and MasterDuel; no banlist token supplied; Present in 400 of 400 recent decks, 100% main deck
  • Observed: Average 1.57 copies per deck (255 decks at 1 copy, 63 at 2, 82 at 3); Combo appearances: 3 of 3, all with resource and efficiency sub-scores only, average power index 6.7; Infernity usage statistics show 80% inclusion at 3 typical copies; 93.2% of decks are Master Duel gameplay type
  • Inferred: Its GY-send effects feed Infernoid GY effects, so the value is fuel rather than board; Accessibility relies on the opening hand or draw because no search route appears in the evidence; Its S/T-zone second effect is exposed to Spell or Trap removal
  • Data gaps: no guides supplied no banlist token; assumed 3 copies (unlimited) only 3 recorded combo boards, so combo centrality is weakly measured no searcher or hand-route evidence in the combo data











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